
Trade Boats to 120 HP (previously 200 – too much for a Stone Age unit) Merchant Ships to 200 HP (previously 250).Academy cost reduced to 150W (previously 200W).Juggernaughts can no longer destroy trees.Catapult Triremes and Juggernaughts move 10% faster, cost reduced to 135W, 50G (previously 135W, 75G).Catapult Triremes now have 135 HP (previously 120 HP).Helepolis projectiles are faster (as noted above). Helepolis has 30% slower fire rate (previously it fired as fast as archers).Siege weapon projectiles (stones and bolts) travel slightly faster (they were very slow), but are also slightly slower to reload (affects all stone and bolt firing units).Catapult, Heavy Catapult and Juggernaught have slightly smaller damage area radius.Bonus from upgrading from Stone to Tool Age is removed (Scout isn’t available in the Stone Age).
#Age of empires 2 definitive edition manual pdf upgrade
Scout gets +2 Line of Sight per age upgrade – already present, but undocumented effect.All chariots now have double attack vs.Camel Riders now have bonus attack against all mounted units.Slingers have higher bonus attack (+4) vs mounted archers (bonus vs foot archers unchanged).War/ Armored Elephant and Scythe Chariot trample damage area reduced just enough so that they no longer damage enemy units/buildings on the other side of a wall.Elephant Archers have +1 attack, cost reduced to 180F, 45G (previously 180F, 60G).Cataphract: +20 HP, +1 armor, +1 pierce armor upgrade cost to 1600F, 750G (previously 2000F, 850G).Horse Archer and Heavy Horse Archer have 1 pierce armor (previously 2).Changes in train/build time of units: Camel Riders are 6% slower to train (now 25% faster to train than Cavalry) Farms: 20% faster towers: 10% faster.Broad Swordsmen have +10 hit points, Long Swordsmen have +20 HP.Short Swordsmen directly available in the Bronze Age without any research.Gold and stone miners work 15% faster (to compensate bug fixes to technologies).Food available from Whale increased to 300 Food.Hunters work 5% faster than before (previously they were as slow as Foragers).UI indicator for amount of villagers working on each resource.Scouts auto-attack if they’ve been tasked to attack, or when attacked by a non-gaia unit.Option to toggle blood effects on and off.Global queue indicator for all currently queued technologies and units.Automatic File Transfer of scenarios and maps in the Multiplayer Lobby.New terrains and scenario editor objects.Classic Mode – The original 1997 experience.
