

I may add to these as I go along and find new games. This will be a bit of a work-in-progress. Read More About My Criteria For Hidden Gems But what happens when you need something different to play? This is where the “Hidden Gems” come in. Usually, when you get a new-to-you console, you can usually find or remember the major games to check out.

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#QUAKE SEGA DREAMCAST MODS#
#QUAKE SEGA DREAMCAST CODE#
says he’ll be bringing the same technique to his Dreamcast ports of Quake and Hexen in the near future, and plans on posting some code to GitHub that demonstrates reading and writing to FAT32 cards so other developers can get in on the fun. It should also allow for niceties like saving screenshots or game progress to the SD card for easy retrieval. With the ability to load an essentially unlimited amount of data from the SD card while the game is running, this opens the possibility of running mods which wouldn’t have been possible otherwise. He’s already seeing an improvement to framerates, and thinks further optimizations should allow for a solid 30 FPS, but that’s not really the most exciting part. In the video below, shows off his new technique with a port of DOOM running at 640×480. At roughly 600 KB/s the interface is too slow to use it as swap space for expanding the system’s paltry 16 MB of memory, but it’s more than fast enough to load game assets which otherwise would have had to be loaded into RAM.

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That same community happens to be buzzing right now with news that well-known Dreamcast hacker has figured out how to cache data to an SD card via the console’s serial port.

Partly it’s due to the fact that you can burn playable Dreamcast discs on standard CD-Rs, but fans of the system will also point out that the machine was clearly ahead of its time in many respects, affording it a bit of extra goodwill in the community. While it might have been a commercial failure compared to contemporary consoles, the Sega Dreamcast still enjoys an active homebrew scene more than twenty years after its release.
